Wednesday, December 05, 2012

Family Game Showcase: Carcassonne



This month, I'd like to introduce you to a tile-laying game, based around a theme featuring the medieval French town of Carcassonne, which was known for it's fortified city walls.  This game, for 2 to 5 players, was designed by Klaus-JΓΌrgen Wrede, and published in Germany in 2000.  At it's core, this game is an exercise demonstrating the principle of return on investment.

The game board is built as you play, starting with one tile of terrain.  Each player has seven pawns in their color, which are placed on the board during play, to remain until certain conditions are met, at which point they score and may be used again.  Turns are simple: draw a tile, place it on the table (sharing at least one edge with another tile, and making sure the terrain matches),  then optionally place a pawn on the tile just played.

A unique term now used commonly among board gamers originated with this game.  The wooden person figures are referred to as followers in the game rules, although now, most people in the board game community call them meeples.  As the story goes, Carcassonne was being played at a convention, and a girl playing called her followers meeples, short for my peoples.  The term stuck, and now some variant of meeple is frequently used to refer to the wooden pawns in different games.

Each terrain tile shows one or more of four different features.  When placing your meeple, you choose one of these features, which determines how and when you will score that pawn, returning it to your supply. 

      City: Meeples placed here are Knights.  A city scores when it is completely surrounded by walls.

      Road: A follower here is a Thief.  Roads score when it has two endpoints.

      Monastary: Pawns placed here are Monks.  A monastary scores when the tile it is on is surrounded by 8 other tiles.

      Plains: Placing a meeple in the grass designates it as a Farmer.  They score points only at the end of the game, based on how many completed cities the plain touches.

When placing your meeple, the feature you're claiming cannot connect to the same kind of feature claimed by another pawn.  If, however, you claim a type of territory and then later place another tile that connects the two territories, you may potentially claim points when that feature is completed.

Since your seven figures are essentially trapped on the board until the city, road, or monastary is complete (or until the end of the game), there are some important decisions to make during play.  Use your figure now, or save it for later?  Finish a city to get that meeple back and score, or make it bigger for more points later?  At the end of the game, players score reduced points for incomplete features.

Sound like fun?  As always, to play this or many other games, contact me about starting a family game night club at gamerseye@swbell.net.

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